![]() ![]() Overall the map seems to be better balanced then Operation Road Rage. Though the map in BF2 was supposed to have the T90, I did not feel like porting a new tank and the one from DCX doesn't do it for me.ĭon't worry too much about this, the next map I'm working on will have the bradely on the same game mode as the M6-Linebacker, so in this map, you can have both. It's a tnk_type98 ported straight from BF2. The missiles they fire are only meant for aircraft, so they don't damage anything else. Though they can also kill infantry and cars. ![]() The Tunguska and the M6-Linebacker (the vehicle you mistook as the Bradely) are for anti aircraft. Though I never ported the BF2 meshes, so I just modified the bradely into a copy that has 4 missile pods instead of two and fires the anti-aircraft bullets. It's the M6-Linebacker and is geared mostly towards anti-aircraft. The bradley doesn't destroy most tanks because it's not the bradely. All other content was ported by me with some improvements made to the 3 existing ones ported by DACV. Server Files: (USE ONLY FOR REMOTE SERVERS!)Ĭredits to DACV (you can find him over at BFSP forums) who ported the xpac2_semi, xp2_musclecar_01, and tnk_type98 vehicles which I have included on this map. Destructible Traffic signs just like in BF2, this includes the fuel tank wagon object!ĭownload Links: (this is a standalone map, just copy the RFA to the levels directory of your Desert Combat mod) ![]() Custom Thumbnail and loading screen with the mission briefing text from BF2.ġ5. This means CTF, and TDM use a combat zone and minimap that looks like the "16 player" sized versions of this map in BF2.ġ4. Special system employed to allow different minimaps and combat zones on different game modes. DDS DXt1 format lightmaps should mean better performance on older machines.ġ2. Flagpoles and flags replaced with ones from BF2.ġ1. Soldier parachute replaced with BF2 Parachute.ġ0. Don't want two A10s or two SU-25's? Just change one of them to a fighter jet!ĩ. Due to BF2's unusual habit of having most vehicles on their own spawner template, this means greater flexibility for replacing any vehicles you want via a server side mod!. Just make sure you are using the Heavy Assault kit!Ĩ. Now you can call a vehicle drop where ever you are. Vehicle drop handweapon from BF242 mod ported over. This means they will be fully functional in multiplayer! But watch out, they will go off on friendlies!ħ. Claymore from BF2 ported and is fully functional! Tested to be stable and no longer requires the complicated PCO and death bubble system needed in previous iterations of anti-soldier landmines. (they have been renamed to MEC-Bipod, and US-Bipod respectively)Ħ. Some guns have their gun fire sounds replaced with BF2 equilivents, this includes the 50 cal MG used on M1A1 and the the stationary guns. Features new BF2 conversions of stationary weapons: ATS_TOW, ATS_HJ8, USAAS_Stinger, IGLA_DJIHIT.ĥ. Other BF2 vehicles present are: aav_Tunguska, jep_paratrooper, JEP_VODNIK, tnk_type98, M6_Linebacker, (modified version of DC Bradley tank to look and sound like M6-Linebacker) xp2_musclecar_01, xpak2_Semi.Ĥ. The DPV, Humvee have been replaced by the versions present in BF2. A majority of the vehicles on this map were ported directly from BF2. Special lightmapping technique now allows BF2 statics to appear correctly in BF1942 without noticeable quality loss!ģ. Full BF2 port complete with all 149+ statics from Battlefield 2 and BF2: Armored Fury Booster Pack.Ģ. Well I've found a way! It was a bit tedious, but the end result came out very nice!ġ. So I've finally decided to really think and find a way to solve the issue with getting BF2 statics to look good in BF1942. These maps were ported a long time ago and my modding knowledge has since changed. This includes ALL the staticobjects (over 149 unique objects + their child objects) and even got some BF2 vehicles working on the map too! I saw the eye sore that was Dalian Plant and Gulf of Oman. I've finally a finished a major map project that involved porting Operation Road Rage from BF2. ![]()
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